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Proximity

Parsed flag that the engine never uses.

This setting has no runtime effect

The engine accepts and loads it, but no gameplay code uses the stored value.

Specification
Applies to
BulletType
File
rules.ini
Section
[<ObjectType ID>]
Value
boolean
When omitted
no
Used by the game
No — loaded but not used

Every homing projectile, one with ROT above 0, already has a proximity fuse that detonates it near the point where its target stood at launch, and Proximity=no does not remove it. Arm delays that fuse.

See also — Arm, ROT