Proximity
Parsed flag that the engine never uses.
This setting has no runtime effect
The engine accepts and loads it, but no gameplay code uses the stored value.
Specification
- Applies to
- BulletType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- boolean
- When omitted
no- Used by the game
- No — loaded but not used
The name promises a projectile that goes off when it passes near its target rather than only on a direct hit. That behavior exists, but it is not gated by this flag: every projectile steered by the homing flight model runs the proximity trip, and clearing the flag exempts nothing. Arm is what holds that trip shut, and ROT is what decides whether it runs at all.
No gameplay path reads the stored flag.