Proximity
Parsed flag that the engine never uses.
This setting has no runtime effect
The engine accepts and loads it, but no gameplay code uses the stored value.
Specification
- Applies to
- BulletType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- boolean
- When omitted
no- Used by the game
- No — loaded but not used
Every homing projectile, one with ROT above 0, already has a proximity fuse that detonates it near the point where its target stood at launch, and Proximity=no does not remove it. Arm delays that fuse.