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Proximity

Parsed flag that the engine never uses.

This setting has no runtime effect

The engine accepts and loads it, but no gameplay code uses the stored value.

Specification
Applies to
BulletType
File
rules.ini
Section
[<ObjectType ID>]
Value
boolean
When omitted
no
Used by the game
No — loaded but not used

The name promises a projectile that goes off when it passes near its target rather than only on a direct hit. That behavior exists, but it is not gated by this flag: every projectile steered by the homing flight model runs the proximity trip, and clearing the flag exempts nothing. Arm is what holds that trip shut, and ROT is what decides whether it runs at all.

No gameplay path reads the stored flag.

See alsoArm, ROT