AnimationProbability
Chance each game frame that a stopped terrain animation starts over.
Specification
- Applies to
- TerrainType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- floating point
- When omitted
0No roll ever succeeds, so an animation that has stopped never restarts.
The chance applies to an IsAnimated=yes terrain object whose animation is stopped. On each game frame, such an object starts its animation with this probability, written as a fraction from 0 to 1. .02 gives one chance in fifty per frame, so the animation starts on average every fifty frames, a little over three seconds at 15 frames a second. A percentage also works: 2% is the same as .02.
[MYTREE] ; example blossom treeIsAnimated=yesAnimationRate=3AnimationProbability=.02 ; one restart every 50 frames on averageSpawnsTiberium=yesHow often the chance comes up depends on the type:
- Every animated object begins stopped, showing the first frame of its artwork.
- A
SpawnsTiberium=yesobject stops again each time it seeds Tiberium, so this chance sets how often it seeds. - Any other animated object never stops once it has started, so this chance only decides when it first starts.
1 or more starts a stopped animation on the next frame. 0 or less never starts it, so a stopped object keeps showing the first frame of its artwork.
See also —
IsAnimated, AnimationRate