AnimationRate
Game frames each frame of an animated terrain object's artwork is held for.
Specification
- Applies to
- TerrainType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- integer
- When omitted
0A pace of zero, which never advances the artwork.
The figure is only ever applied by IsAnimated=yes, and only at the moment a stopped animation is started again. It is a countdown in game frames: the artwork advances one frame each time that many pass, so 1 advances every frame — fifteen frames a second — and 15 advances once a second.
[MYTREE] ; example blossom treeIsAnimated=yesAnimationRate=3 ; one frame every three game frames, five a secondAnimationProbability=.02SpawnsTiberium=yesSee also —
IsAnimated, AnimationProbability