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AnimationRate

Game frames each frame of an animated terrain object's artwork is held for.

Specification
Applies to
TerrainType
File
rules.ini
Section
[<ObjectType ID>]
Value
integer
When omitted
0A pace of zero, which never advances the artwork.

The figure is only ever applied by IsAnimated=yes, and only at the moment a stopped animation is started again. It is a countdown in game frames: the artwork advances one frame each time that many pass, so 1 advances every frame — fifteen frames a second — and 15 advances once a second.

rules.ini
[MYTREE] ; example blossom tree
IsAnimated=yes
AnimationRate=3 ; one frame every three game frames, five a second
AnimationProbability=.02
SpawnsTiberium=yes