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AnimationRate

Game frames each frame of an animated terrain object's artwork is held for.

Specification
Applies to
TerrainType
File
rules.ini
Section
[<ObjectType ID>]
Value
integer
When omitted
0A pace of zero, which never advances the artwork.

The value is the number of game frames an IsAnimated=yes terrain object shows each frame of its artwork. 1 advances the artwork on every game frame, and 15 advances it once a second at 15 frames a second. The object takes the value each time its animation starts, which AnimationProbability decides.

rules.ini
[MYTREE] ; example blossom tree
IsAnimated=yes
AnimationRate=3 ; one frame every three game frames, five a second
AnimationProbability=.02
SpawnsTiberium=yes