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IsFlammable

Parsed terrain flag that the engine never uses.

This setting has no runtime effect

The engine accepts and loads it, but no gameplay code uses the stored value.

Specification
Applies to
TerrainType
File
rules.ini
Section
[<ObjectType ID>]
Value
boolean
When omitted
no
Used by the game
No — loaded but not used

The name promises that the terrain object burns. No gameplay path reads the flag.

Terrain catches fire regardless of it. TreeFlammability covers what actually decides whether a terrain object takes light: the type’s armor and whether it spawns Tiberium stand in for the per-type flag this key’s name promises.