IsFlammable
Parsed terrain flag that the engine never uses.
This setting has no runtime effect
The engine accepts and loads it, but no gameplay code uses the stored value.
Specification
- Applies to
- TerrainType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- boolean
- When omitted
no- Used by the game
- No — loaded but not used
The name promises that the terrain object burns. No gameplay path reads the flag.
Terrain catches fire regardless of it. TreeFlammability covers what actually decides whether a terrain object takes light: the type’s armor and whether it spawns Tiberium stand in for the per-type flag this key’s name promises.
See also —
TreeFlammability, SpawnsTiberium