IsFlammable
Parsed terrain flag that the engine never uses.
This setting has no runtime effect
The engine accepts and loads it, but no gameplay code uses the stored value.
Specification
- Applies to
- TerrainType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- boolean
- When omitted
no- Used by the game
- No — loaded but not used
The flag neither makes a terrain object burn nor stops it burning. A terrain object can catch fire when its type has Armor=wood and does not set SpawnsTiberium=yes. TreeFlammability covers the full conditions and how fire spreads between terrain objects.
See also —
TreeFlammability, SpawnsTiberium