YDrawFudge
Pixels a terrain object's artwork is shifted down the screen by.
Specification
- Applies to
- TerrainType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- integer
- When omitted
0
A positive value moves the artwork down the screen by that many pixels, and a negative value lifts it. The screen area the game redraws for the object moves with the artwork.
[MYROCK] ; example boulder whose artwork sits high in its frameYDrawFudge=6 ; push it six pixels down so it meets the groundThe value also shifts the object’s depth, which decides how it overlaps nearby objects, but only by a third of the value with the remainder dropped. Any value from -2 to 2 therefore leaves the depth unchanged.