Elite
The WeaponType an elite object fires in place of its primary.
Specification
- Applies to
- AircraftTypeBuildingTypeInfantryTypeUnitType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- class
- When omitted
noneWith no elite weapon, an elite object keeps firing its primary weapon.
Once an object reaches elite rank, it uses this weapon in place of its primary for target selection, range checks, reload delay and firing. The secondary weapon is never replaced, and a veteran still fires its ordinary weapons. The elite weapon covers the rest of the substitution.
[MYTANK] ; example UnitTypePrimary=MyCannon ; each names its own weapon sectionElite=MyEliteCannonThe elite weapon fires from the primary weapon’s muzzle position. It uses the primary’s PrimaryFireFLH, PBarrelLength and PBarrelThickness art settings.
See also — veterancy, target-selection