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ShadowIndex

Selects the voxel section a vehicle casts its shadow from.

Specification
Applies to
AircraftTypeBuildingTypeInfantryTypeUnitType
File
art.ini
Section
[<Image ID>]Image ID: Image= value; ObjectType ID when omitted
Value
integer
When omitted
0

A .vxl model is a stack of numbered sections, counted from 0. A vehicle’s shadow is drawn from one section, not from the whole model. Point this key at the section that dominates the silhouette to give the vehicle a shadow shaped like that part.

art.ini
[MYTANK] ; the Image ID of a UnitType
Voxel=yes
ShadowIndex=1 ; the second section of MYTANK.VXL throws the shadow

Use a section number the model has. A negative number, or one past the model’s last section, reads outside the model’s data and can draw a garbage shadow or crash the game.

Only a vehicle drawn from a voxel model reads this key. An aircraft always casts its shadow from section 0, and structures and infantry cast no voxel shadow.

See also — Voxel