FireProne
The stage of the prone firing animation at which an infantry type releases its round.
Specification
- Applies to
- InfantryType
- File
art.ini- Section
[<Image ID>]Image ID: Image= value; ObjectType ID when omitted- Value
- integer
- When omitted
0
This is the same stage gate as FireUp, consulted instead of it while the soldier is prone. The figure counts stages of the run named FireProne in the type’s Sequence section, from 0, and a figure beyond that run’s frame count is never matched, so the soldier never releases its round while lying down.
A type that declares FireUp but not this key releases prone shots on the first stage of its prone firing run, since the two are separate figures with separate defaults.