FireUp
The stage of the upright firing animation at which an infantry type releases its round.
Specification
- Applies to
- InfantryType
- File
art.ini- Section
[<Image ID>]Image ID: Image= value; ObjectType ID when omitted- Value
- integer
- When omitted
0
A standing soldier releases its round when its firing animation reaches this stage. Stages count the frames of the FireUp run in the type’s Sequence section, starting from 0. At 0 the round leaves on the same update the animation starts.
[E1] ; the Image ID of the stock Light InfantrySequence=E1SequenceFireUp=2 ; the third stage of E1Sequence's six-frame FireUp runA prone soldier uses FireProne in place of this key. A JumpJet=yes soldier plays its FireFly run in place of FireUp while its jumpjet locomotor is in control, and still releases the round at this stage.
If the soldier cannot fire when the stage arrives, it abandons the firing animation and returns to standing, or to prone if it was lying down.