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FireUp

The stage of the upright firing animation at which an infantry type releases its round.

Specification
Applies to
InfantryType
File
art.ini
Section
[<Image ID>]Image ID: Image= value; ObjectType ID when omitted
Value
integer
When omitted
0

A soldier that opens fire starts its firing animation, and the round is released on the update where the animation stage matches this figure. The figure counts stages of the run named FireUp in the type’s Sequence section, from 0, so the default releases the round on the same update the animation starts. FireProne covers the same stage for a soldier lying down, and a JumpJet=yes soldier plays its FireFly run instead but still releases on this stage.

art.ini
[E1] ; the Image ID of the stock Light Infantry
Sequence=E1Sequence
FireUp=2 ; the third stage of E1Sequence's six-frame FireUp run

If the shot cannot be taken when the stage arrives, the soldier abandons the firing animation and returns to standing, or to prone if it was lying down.

See alsoFireProne, Sequence, JumpJet