FireUp
The stage of the upright firing animation at which an infantry type releases its round.
Specification
- Applies to
- InfantryType
- File
art.ini- Section
[<Image ID>]Image ID: Image= value; ObjectType ID when omitted- Value
- integer
- When omitted
0
A soldier that opens fire starts its firing animation, and the round is released on the update where the animation stage matches this figure. The figure counts stages of the run named FireUp in the type’s Sequence section, from 0, so the default releases the round on the same update the animation starts. FireProne covers the same stage for a soldier lying down, and a JumpJet=yes soldier plays its FireFly run instead but still releases on this stage.
[E1] ; the Image ID of the stock Light InfantrySequence=E1SequenceFireUp=2 ; the third stage of E1Sequence's six-frame FireUp runIf the shot cannot be taken when the stage arrives, the soldier abandons the firing animation and returns to standing, or to prone if it was lying down.