Skip to content

RotCount

Parsed rotation frame count that the engine never uses.

This setting has no runtime effect

The engine accepts and loads it, but no gameplay code uses the stored value.

Specification
Applies to
AircraftTypeBuildingTypeInfantryTypeUnitType
File
art.ini
Section
[<Image ID>]Image ID: Image= value; ObjectType ID when omitted
Value
integer
When omitted
Context-dependentAn AircraftType or UnitType section starts at 32 and an InfantryType section at 8. A BuildingType section is set to 32 when Turret=yes and to 1 otherwise, replacing whatever this key stored.
Used by the game
No — loaded but not used

No drawing or targeting code reads the stored number. A shape-drawn vehicle takes its facing count from Facings, and a voxel model is rotated to any facing instead of being drawn from a fixed set of frames.

See also — Facings, Turret