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RotCount

Parsed rotation frame count that the engine never uses.

This setting has no runtime effect

The engine accepts and loads it, but no gameplay code uses the stored value.

Specification
Applies to
AircraftTypeBuildingTypeInfantryTypeUnitType
File
art.ini
Section
[<Image ID>]Image ID: Image= value; ObjectType ID when omitted
Value
integer
When omitted
Context-dependentAn AircraftType or UnitType section starts at 32 and an InfantryType section at 8. A BuildingType section is set to 32 when Turret=yes and to 1 otherwise, replacing whatever this key stored.
Used by the game
No — loaded but not used

No drawing or targeting path consults the stored number. A shape-drawn vehicle takes its facing count from Facings instead, and a voxel model is turned rather than picked out of a set of frames. A BuildingType additionally overwrites the value from Turret once the rules section has been read, so an authored figure does not even survive loading there.

See alsoFacings, Turret