TurretNotExportedOnGround
Pivots a building's voxel barrel about its firing offset instead of about the model origin.
Specification
- Applies to
- AircraftTypeBuildingTypeInfantryTypeUnitType
- File
art.ini- Section
[<Image ID>]Image ID: Image= value; ObjectType ID when omitted- Value
- boolean
- When omitted
no
The setting chooses the point a building’s voxel barrel pivots about as it elevates. It applies only to a TurretAnimIsVoxel=yes building. Write it in the section of the building’s Image ID, not in the turret animation’s section.
- Cleared: the barrel is shifted by the firing offset and then pitched about the model’s origin, so the firing point swings with the barrel. Use this for barrel artwork exported with its pivot resting on the ground.
- Set: the barrel is pitched about the point named by the
XandZcomponents ofPrimaryFireFLH. That point stays still while the barrel elevates. Use this for artwork exported with its pivot already raised.
The Y component plays no part in either case.
[MYTURRET] ; the Image ID of a BuildingTypePrimaryFireFLH=90,0,110TurretNotExportedOnGround=yes ; the barrel elevates around 90,-,110A vehicle ignores the setting. A vehicle with a turret model always pitches its barrel as if the setting were set; one without a turret model pitches it as if the setting were cleared.