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Hospital

Admits one damaged infantry at a time and heals it to full strength.

Specification
Applies to
BuildingType
File
rules.ini
Section
[<ObjectType ID>]
Value
boolean
When omitted
no

A hospital heals damaged infantry free of charge, one at a time. With the player’s infantry selected, pointing at an allied hospital shows the enter cursor when the infantry is below full strength and all of the following hold:

  • the hospital has finished construction and is not being sold;
  • it is switched on;
  • it is not already treating another infantry;
  • its Ammo count is not zero.

Otherwise the cursor shows that the infantry cannot enter.

Each admission uses one point of Ammo. Most structures refill an empty Ammo count at once. A hospital never does, and neither does an Armory=yes structure, so every point is one patient.

The patient gains IRepairStep strength each time the IRepairRate interval passes, and leaves once it reaches full strength. A patient that is already at full strength when the first interval passes leaves at once, and its admission point is still spent.

See also — repair