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Hospital

Admits one damaged infantry at a time and heals it to full strength.

Specification
Applies to
BuildingType
File
rules.ini
Section
[<ObjectType ID>]
Value
boolean
When omitted
no

A building with this flag offers the enter cursor to a player-controlled infantry of an allied house that is below full strength, under All of:

  • the building is out of construction;
  • it is switched on;
  • it is not already servicing someone;
  • it still holds ammunition.

Admission costs one point of the building’s Ammo pool, and a hospital is exempt from the instant restock that refills every other building’s ammunition, so the pool only ever goes down.

Healing then runs on IRepairRate: each time the counter elapses the occupant gains IRepairStep strength at no charge, and it is released once it reaches full strength. An occupant that turns out to need nothing is released at the first count, having still spent the admission point.

See alsorepair