Hospital
Admits one damaged infantry at a time and heals it to full strength.
- Applies to
- BuildingType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- boolean
- When omitted
no
A hospital heals damaged infantry free of charge, one at a time. With the player’s infantry selected, pointing at an allied hospital shows the enter cursor when the infantry is below full strength and all of the following hold:
- the hospital has finished construction and is not being sold;
- it is switched on;
- it is not already treating another infantry;
- its
Ammocount is not zero.
Otherwise the cursor shows that the infantry cannot enter.
Each admission uses one point of Ammo. Most structures refill an empty Ammo count at once. A hospital never does, and neither does an Armory=yes structure, so every point is one patient.
The patient gains IRepairStep strength each time the IRepairRate interval passes, and leaves once it reaches full strength. A patient that is already at full strength when the first interval passes leaves at once, and its admission point is still spent.