Armory
Admits one infantry at a time and promotes it when the servicing delay elapses.
Specification
- Applies to
- BuildingType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- boolean
- When omitted
no
A building with this flag offers the enter cursor to a player-controlled infantry of an allied house, provided that infantry is not already elite and the building is switched on, out of construction, not already servicing someone, and still holds ammunition. Admitting the infantry costs one point of the building’s Ammo pool, and an armory — like a hospital — is exempt from the instant ammunition reload other buildings receive, so the pool only ever goes down.
Once the servicing counter set by IRepairRate runs out, the occupant is promoted and released. Promotion without kills covers where that promotion sits among the other non-combat sources.
See also — veterancy