VeteranCap
The highest experience total a credited kill may leave an object at.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[General]- Value
- floating point
- When omitted
1
Experience earned from kills is clamped to this ceiling immediately after it is added. Because veteran begins at 1 and elite at 2, the value doubles as the highest rank combat can reach: 1 stops at veteran, and 2 allows elite. The ranks written by crates, armories, reinforcements, and drop pods are assigned directly and are not clamped.
See also — veterancy