Skip to content

VeteranCap

The highest experience total a credited kill may leave an object at.

Specification
Applies to
global rules
File
rules.ini
Section
[General]
Value
floating point
When omitted
1

Experience earned from kills is clamped to this ceiling immediately after it is added. Because veteran begins at 1 and elite at 2, the value doubles as the highest rank combat can reach: 1 stops at veteran, and 2 allows elite. The ranks written by crates, armories, reinforcements, and drop pods are assigned directly and are not clamped.

See alsoveterancy