UnitReload
Makes the building rearm the object docked with it, one ammunition point at a time.
Specification
- Applies to
- BuildingType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- boolean
- When omitted
no
A docked client gains one point of Ammo per ReloadRate interval, 45 frames at the default, until its magazine is full. Nothing is repaired and nothing is charged. A helipad rearms the aircraft that land on it only if it carries this flag as well.
The branch is separate from UnitRepair and a building runs only the first service branch its flags match, so a type carrying both repairs and never rearms. A second aircraft asking to dock is not simply refused, though: a parked aircraft whose magazine is already full is sent to a nearby cell to make room for it.
See also — repair