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UnitReload

Makes the building rearm the object docked with it, one ammunition point at a time.

Specification
Applies to
BuildingType
File
rules.ini
Section
[<ObjectType ID>]
Value
boolean
When omitted
no

UnitReload=yes makes a building rearm the object docked with it. The object gains one point of Ammo every ReloadRate interval until its ammunition is full. Rearming is free and repairs nothing.

A helipad rearms the aircraft that land on it only if it also sets this flag.

A building with both UnitReload=yes and UnitRepair=yes repairs and never gives the one-point rearming, because the building runs only the first service its flags match. Such a depot still refills a ManualReload=yes object for free.

When another aircraft asks to dock, a parked aircraft with full ammunition moves to a nearby cell to make room for it. Otherwise the parked object keeps its place and the building refuses the newcomer.

See also — repair