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Let a type say it is immune to an EM pulse

Changes0.2.0 (in development)

NewPlanned for 0.2.0

ImmuneToEMP=yes in an object type’s section of rules.ini protects that object from EM pulses. A pulse does not stun an immune vehicle, landed aircraft or cyborg, crash an immune aircraft that is taking off or landing, power off an immune structure, or destroy an immune limpet mine. An immune object still springs its Paralyzed trigger event.

IsCoreDefender=yes on a structure or vehicle used to make it immune whatever the rest of its section said. It now makes ImmuneToEMP default to yes, so Firestorm’s Core Defender stays immune unless its section sets ImmuneToEMP=no.

Rampastring is credited for the Vinifera feature this follows.

Affected entities

Credit: ZivDero, Rampastring