ImmuneToEMP
Added in 0.2.0
Stops an EM pulse from stunning, powering off, downing or destroying objects of this type.
Specification
- Applies to
- AircraftTypeBuildingTypeInfantryTypeUnitType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- boolean
- When omitted
- Context-dependentA BuildingType or UnitType uses its `IsCoreDefender=` value. Every other type uses `no`.
[MYTANK] ; a UnitType registered in [VehicleTypes]ImmuneToEMP=yesWith ImmuneToEMP=yes, an EM pulse from any source, including an EMEffect=yes warhead, has no effect on objects of this type:
- a vehicle, cyborg, burrowing object or aircraft on the ground is not stunned;
- an aircraft taking off or landing does not crash;
- a structure is not powered off or stunned;
- a limpet mine is not destroyed.
An immune object still springs its Paralyzed trigger event when a pulse reaches it.
The key changes nothing for objects that a pulse never affects, such as infantry other than cyborgs and aircraft one height level or more above the ground.
To make an IsCoreDefender=yes type vulnerable, set ImmuneToEMP=no.
History
- Added0.2.0In development