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Cancel placement and input modes when input locks

Changes0.1.0 (in development)

FixedPlanned for 0.1.0

Taking control away from the player now cancels a structure waiting to be placed and drops the repair, sell, power and waypoint modes before the lock takes hold. Locking input used to leave all of them standing, so a scripted sequence that began while the player held a building on the cursor gave the mission back with the placement grid or a special cursor still active.

Affected entities

Credit: ZivDero, tomsons26