Cancel placement and input modes when input locks
FixedPlanned for 0.1.0
Taking control away from the player now cancels a structure waiting to be placed and drops the repair, sell, power and waypoint modes before the lock takes hold. Locking input used to leave all of them standing, so a scripted sequence that began while the player held a building on the cursor gave the mission back with the placement grid or a special cursor still active.
Affected entities
- Changed
Lock input
Credit: ZivDero, tomsons26