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46 — Lock input

Changed in 0.1.0

Hides the cursor and stops the mouse reaching the tactical view until something hands control back.

Editor data
Numeric ID
46
Engine ID
TACTION_LOCK_INPUT
Editor name
Lock input
Need token
NEED_NONE
Parameters
None
Attachment
none
INI example
[Actions]
<TriggerID>=1,46,0,0,0,0,0,0,
Caveats
  • The lock is consulted only where the tactical view takes the mouse. Presses over the map are dropped and the map stops scrolling, while nothing on the keyboard path and nothing in the sidebar's own button handling consults it, so a player who knows the layout can still act with the cursor hidden.
  • A band selection under way is abandoned as the lock goes on.
  • A structure waiting to be placed is dropped, and the repair, sell, power and waypoint modes are all cleared, before the lock takes hold. Control comes back with an ordinary cursor however the player was holding it when the sequence began.
  • The announcement plays on every firing, including one that finds input already locked.
  • The lock is recorded on the scenario, so it survives the options screen and comes back when that screen closes. Winning, losing, restarting and aborting the mission each release it.

History

  1. Changed0.1.0In development

    Cancel placement and input modes when input locks