47 — Unlock input
Brings the cursor back and lets the mouse reach the tactical view again.
Editor data
- Numeric ID
47- Engine ID
TACTION_UNLOCK_INPUT- Editor name
- Unlock input
- Need token
NEED_NONE- Parameters
- None
- Attachment
- none
INI example
[Actions]
<TriggerID>=1,47,0,0,0,0,0,0,Caveats
- Key presses and clicks the game has not yet processed when the action runs are discarded.
- The action runs whether or not input was locked. It makes no announcement either way.
- The cursor comes back only if input was locked. Zoom in hides the cursor separately, without locking input. After a Zoom in, this action lets the mouse reach the map again, but the cursor stays hidden until Zoom out.