47 — Unlock input
Brings the cursor back and lets the mouse reach the tactical view again.
Editor data
- Numeric ID
47- Engine ID
TACTION_UNLOCK_INPUT- Editor name
- Unlock input
- Need token
NEED_NONE- Parameters
- None
- Attachment
- none
INI example
[Actions]
<TriggerID>=1,47,0,0,0,0,0,0,Caveats
- Everything typed while input was locked is thrown away as the lock comes off, so a key held down through a scripted sequence does not act on it afterwards.
- The action runs whether or not input was locked, and nothing is announced either way.
- The cursor is brought back only where the scenario's own lock was set, and one hiding is undone. The zoom-in action hides the cursor without setting that lock, so a cursor hidden that way waits for the zoom-out action instead.