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49 — Zoom in

Magnifies the tactical view, hides the cursor, locks the mouse out of the map and stalls the game for a second.

Editor data
Numeric ID
49
Engine ID
TACTION_ZOOM_IN
Editor name
Zoom in
Need token
NEED_NONE
Parameters
None
Attachment
none
INI example
[Actions]
<TriggerID>=1,49,0,0,0,0,0,0,
Caveats
  • The stall is a full second of real time, measured on the clock rather than in game frames, and nothing at all runs during it — no logic, no input, no network traffic.
  • The mouse is locked out without the scenario's own lock being set, so anything that restores input from that lock releases it again, including the zoom-out action and closing the options screen.
  • A band selection under way is abandoned, and the view is redrawn and presented before the stall rather than after it.
  • The cursor hiding is counted. Two firings in a row leave the cursor hidden after a single zoom out has restored the view.