49 — Zoom in
Magnifies the tactical view, hides the cursor, locks the mouse out of the map and stalls the game for a second.
Editor data
- Numeric ID
49- Engine ID
TACTION_ZOOM_IN- Editor name
- Zoom in
- Need token
NEED_NONE- Parameters
- None
- Attachment
- none
INI example
[Actions]
<TriggerID>=1,49,0,0,0,0,0,0,Caveats
- The stall is a full second of real time, measured on the clock rather than in game frames, and nothing at all runs during it — no logic, no input, no network traffic.
- The mouse is locked out without the scenario's own lock being set, so anything that restores input from that lock releases it again, including the zoom-out action and closing the options screen.
- A band selection under way is abandoned, and the view is redrawn and presented before the stall rather than after it.
- The cursor hiding is counted. Two firings in a row leave the cursor hidden after a single zoom out has restored the view.