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ZoomInFactor

How far the tactical view magnifies when a trigger zooms it in.

Specification
Applies to
global rules
File
rules.ini
Section
[General]
Value
floating point
When omitted
2

The Zoom in trigger action stores this figure as the view’s magnification, and Zoom out puts it back to 1. While the magnification is anything other than 1, each finished frame is presented from a centered rectangle of the rendered surface whose width and height are the full size divided by the figure, stretched back across the window — so 2 shows a quarter of the area at twice the size.

Writing 1 leaves the zoom action with nothing to change on screen; it still locks input out, hides the cursor and stalls for a second, and control comes back when the matching zoom-out action runs, or when anything else hands input back to the player. The figure is used as a divisor with no zero guard, so ZoomInFactor=0 leaves the source rectangle with no defined size.

The Change Zoom Level… trigger action is a different control: it changes the radar map and does not consult this figure.