Keep a passive house dark when it allies with the player
FixedPlanned for 0.2.0
Outside a campaign, the objects of a country with MultiplayPassive=yes in its rules.ini section reveal no ground, and an alliance with the player no longer changes that. With AllyReveal=yes in the [AudioVisual] section of rules.ini, which shares each house’s sight with its allies, forming the alliance used to reveal the ground around every one of the passive house’s objects once.
Affected entities
- Changed
MultiplayPassive - Changed
AllyReveal
Credit: ZivDero, Rampastring