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Keep a passive house dark when it allies with the player

Changes0.2.0 (in development)

FixedPlanned for 0.2.0

Outside a campaign, the objects of a country with MultiplayPassive=yes in its rules.ini section reveal no ground, and an alliance with the player no longer changes that. With AllyReveal=yes in the [AudioVisual] section of rules.ini, which shares each house’s sight with its allies, forming the alliance used to reveal the ground around every one of the passive house’s objects once.

Affected entities

Credit: ZivDero, Rampastring