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AllyReveal

Changed in 0.2.0

Whether a house's objects also reveal terrain for its allies.

Specification
Applies to
global rules
File
rules.ini
Section
[AudioVisual]
Value
boolean
When omitted
yes

At yes, each look an object makes uncovers the map for every house its owner counts as an ally, as well as for the owner. An ally’s sight therefore shows on screen. At no, an object’s looks uncover the map only for its owner and for any house that has spied on the owner’s radar.

Outside a campaign, every human player discovers each structure as it is placed, and a discovered object looks at once. At yes, a structure placed by an ally therefore uncovers the ground around it as soon as it is placed.

The setting also decides whether forming an alliance reveals anything at once. At yes, when a house makes another its ally, every object of the house that made the alliance looks, so the new ally sees what those objects see. Outside a campaign, the objects of a passive house never look, so its alliances reveal nothing.

The Enable Ally Reveal and Disable Ally Reveal trigger actions change this setting for the rest of the scenario. Saved games keep the change.

See also — map-visibility

History

  1. Changed0.2.0In development

    Reveal an ally's structure the moment it is placed

  2. Changed0.2.0In development

    Keep a passive house dark when it allies with the player

  3. Changed0.2.0In development

    Give the alliance and spied-radar sweeps an ordinary look

  4. Changed0.2.0In development

    Keep a shroud and fog for every house