AllyReveal
Whether a house's objects also reveal terrain for its allies.
- Applies to
- global rules
- File
rules.ini- Section
[AudioVisual]- Value
- boolean
- When omitted
yes
At yes, each look an object makes uncovers the map for every house its owner counts as an ally, as well as for the owner. An ally’s sight therefore shows on screen. At no, an object’s looks uncover the map only for its owner and for any house that has spied on the owner’s radar.
Outside a campaign, every human player discovers each structure as it is placed, and a discovered object looks at once. At yes, a structure placed by an ally therefore uncovers the ground around it as soon as it is placed.
The setting also decides whether forming an alliance reveals anything at once. At yes, when a house makes another its ally, every object of the house that made the alliance looks, so the new ally sees what those objects see. Outside a campaign, the objects of a passive house never look, so its alliances reveal nothing.
The Enable Ally Reveal and Disable Ally Reveal trigger actions change this setting for the rest of the scenario. Saved games keep the change.
History
- Changed0.2.0In development
- Changed0.2.0In development
- Changed0.2.0In development
- Changed0.2.0In development