112 — Enable Ally Reveal
Added in 0.2.0
Turns ally reveal on, so terrain that allied houses see is revealed for the local player too.
Editor data
- Numeric ID
112- Engine ID
TACTION_ENABLE_ALLY_REVEAL- Editor name
- Enable Ally Reveal
- Need token
NEED_NONE- Parameters
- None
- Attachment
- none
INI example
[Actions]
<TriggerID>=1,112,0,0,0,0,0,0,Turning ally reveal on uncovers nothing at that moment. An allied object reveals terrain for the local player the next time it reveals its surroundings, for example when it moves. AllyReveal lists the moments when an ally’s structures reveal their surroundings without moving.
Caveats
- The action changes the value
AllyReveal=sets, and a saved game keeps the change. A later scenario in the same session keeps it only when neither a rules file nor the map setsAllyReveal. The standard rules.ini sets it, so each new scenario normally starts from the rules value.
History
- Added0.2.0In development