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112 — Enable Ally Reveal

Added in 0.2.0

Turns ally reveal on, so terrain that allied houses see is revealed for the local player too.

Editor data
Numeric ID
112
Engine ID
TACTION_ENABLE_ALLY_REVEAL
Editor name
Enable Ally Reveal
Need token
NEED_NONE
Parameters
None
Attachment
none
INI example
[Actions]
<TriggerID>=1,112,0,0,0,0,0,0,

Turning ally reveal on uncovers nothing at that moment. An allied object reveals terrain for the local player the next time it reveals its surroundings, for example when it moves. AllyReveal lists the moments when an ally’s structures reveal their surroundings without moving.

Caveats
  • The action changes the value AllyReveal= sets, and a saved game keeps the change. A later scenario in the same session keeps it only when neither a rules file nor the map sets AllyReveal. The standard rules.ini sets it, so each new scenario normally starts from the rules value.

History

  1. Added0.2.0In development

    Add trigger actions for map scripting