Build and run
Builds the 32-bit Debug or Release executable and copies it into the local Run directory.
Install Visual Studio 2022 with the Desktop development with C++ workload, a Windows SDK, CMake 3.23 or newer, and Git for Windows. The repository’s docs/BUILDING.md covers toolchain details and options.
The renderer is a vendored dependency, so a clone that did not fetch submodules has to fetch them before configuring. Configuration stops with instructions if they are missing.
git submodule update --init --recursivecmake -S . -B build -G "Visual Studio 17 2022" -A Win32cmake --build build --config DebugThe Debug build copies GameD.exe, its symbols, map file, and the matching Language.dll into Run/. Use --config Release to produce Game.exe instead.
After supplying the required game data in Run/, launch the selected executable from that directory:
.\Run\GameD.exeBuilding one configuration after the other replaces Run/Language.dll with the matching configuration’s copy. Every string and dialog the engine displays is read from that library, so a Language.dll supplied by a localized or edited installation is overwritten by the build and none of its text reaches the screen.