Out-of-sync test
Added in 0.2.0
Corrupts this machine's own game checksum once, on the first frame at or after the one given, so that the out-of-sync report can be checked without waiting for a real divergence. The corruption waits for the checksum comparison to start, so a frame inside the first 256 fires as soon as it does.
Command
- Type
- Command line option
- Syntax
-DESYNCTEST=<frame>- Audience
- Developer
- Availability
- Release and Debug
History
- Added0.2.0In development