Guard
Changed in 0.2.0
Set the selected object(s) into 'guard area' mode.
Command
- Type
- Hotkey command
- Identifier
GuardObject- Category
- Control
- Binding
- Configured in
KEYBOARD.INI - Audience
- Player
- Availability
- Release and Debug
Orders the selected objects the player controls to guard where they stand. Each selected object follows the first of these rules that applies to it:
- An object that cannot move is left alone. This covers most structures and any object an EMP has disabled.
- A
HarvesterorWeedervehicle goes back to harvesting, unless it is unloading. An unloading one is left alone. - An armed object enters area guard around the spot where it stands, so a vehicle or infantry unit on the move stops there. An aircraft on the ground with no ammunition is left alone.
- Any other object is left alone.
The command plays GuardSound whenever anything is selected, even when no selected object obeys.
History
- Changed0.2.0In development
Guard sends harvesters to work and holds other units where they stand