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Guard

Commands

Changed in 0.2.0

Set the selected object(s) into 'guard area' mode.

Command
Type
Hotkey command
Identifier
GuardObject
Category
Control
Binding
Configured in KEYBOARD.INI
Audience
Player
Availability
Release and Debug

Orders the selected objects the player controls to guard where they stand. Each selected object follows the first of these rules that applies to it:

  1. An object that cannot move is left alone. This covers most structures and any object an EMP has disabled.
  2. A Harvester or Weeder vehicle goes back to harvesting, unless it is unloading. An unloading one is left alone.
  3. An armed object enters area guard around the spot where it stands, so a vehicle or infantry unit on the move stops there. An aircraft on the ground with no ammunition is left alone.
  4. Any other object is left alone.

The command plays GuardSound whenever anything is selected, even when no selected object obeys.

History

  1. Changed0.2.0In development

    Guard sends harvesters to work and holds other units where they stand