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GuardSound

Sound acknowledging the guard command.

Specification
Applies to
global rules
File
rules.ini
Section
[AudioVisual]
Value
sound
When omitted
none
rules.ini
[AudioVisual]
GuardSound=GUARDCMD ; a sound ID registered in SOUND.INI

The Guard command plays this sound once each time it runs with anything selected, without a map position. One sound covers the whole selection.

The sound confirms the key press, not an order. It plays even when no selected object obeys, for example when the selection holds only structures or unarmed infantry. An empty selection plays nothing.