GuardSound
Sound acknowledging the guard command.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[AudioVisual]- Value
- sound
- When omitted
none
[AudioVisual]GuardSound=GUARDCMD ; a sound ID registered in SOUND.INIThe Guard command plays this sound once each time it runs with anything selected, without a map position. One sound covers the whole selection.
The sound confirms the key press, not an order. It plays even when no selected object obeys, for example when the selection holds only structures or unarmed infantry. An empty selection plays nothing.