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GuardSound

Sound acknowledging the guard command.

Specification
Applies to
global rules
File
rules.ini
Section
[AudioVisual]
Value
sound
When omitted
none
rules.ini
[AudioVisual]
GuardSound=GUARDCMD ; a sound ID registered in SOUND.INI

The Guard command plays this once after it has walked the selection, at full volume rather than faded from a place on the map. One sound covers the whole selection however many objects were in it.

It is the sound of the key being pressed rather than of an order being taken. The command puts an object into guard area mode only when the player may both move and fire it, so an unarmed object is passed over, but the sound is played whenever the selection holds anything at all. Only an empty selection is silent.