DeploySound
The sound a structure makes as its build-up begins, and the sound played when the player orders a selection to deploy.
Structure build-up sound
Specification — Structure build-up sound
- Applies to
- BuildingType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- sound
- When omitted
noneThe slot holds whatever `AuxSound1` put there, and nothing at all when that key is unset too.
[MYSILO] ; a BuildingType registered in [BuildingTypes]DeploySound=MYSILO_Buildup ; a sound ID registered in SOUND.INIA structure plays this at its own position the moment its build-up animation begins, whichever house owns it.
Deploy order sound
Specification — Deploy order sound
- Applies to
- global rules
- File
rules.ini- Section
[AudioVisual]- Value
- sound
- When omitted
none
[AudioVisual]DeploySound=27-I002 ; a sound ID registered in SOUND.INIThe Deploy Object command plays this once after it has issued the order, at full volume rather than faded from a place on the map. One sound covers the whole selection however many objects took the order, and a selection where none of them accepted it is silent.
This is the sound of the order rather than of the deployment: a structure’s own build-up sound is a separate setting on a separate slot.
See also —
AuxSound1, UndeploySound