DeploySound
The sound a structure makes as its build-up begins, and the sound played when the player orders a selection to deploy.
Structure build-up sound
Specification — Structure build-up sound
- Applies to
- BuildingType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- sound
- When omitted
noneThe structure plays its `AuxSound1` sound instead, or none when that key is unset too.
[MYSILO] ; a BuildingType registered in [BuildingTypes]DeploySound=MYSILO_Buildup ; a sound ID registered in SOUND.INIA structure plays this sound at its position when its construction animation begins, whichever house owns it.
Deploy order sound
Specification — Deploy order sound
- Applies to
- global rules
- File
rules.ini- Section
[AudioVisual]- Value
- sound
- When omitted
none
[AudioVisual]DeploySound=27-I002 ; a sound ID registered in SOUND.INIThe Deploy Object command plays this sound once after it issues the deploy order. It plays at full volume, not from a place on the map. One sound covers the whole selection however many objects were given the order. When no selected object can take the order, no order is issued and no sound plays.
This sound belongs to the order, not to the deployment. A structure’s build-up sound is a separate setting.
See also —
AuxSound1, UndeploySound