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DeploySound

The sound a structure makes as its build-up begins, and the sound played when the player orders a selection to deploy.

Structure build-up sound

Specification — Structure build-up sound
Applies to
BuildingType
File
rules.ini
Section
[<ObjectType ID>]
Value
sound
When omitted
noneThe slot holds whatever `AuxSound1` put there, and nothing at all when that key is unset too.
rules.ini
[MYSILO] ; a BuildingType registered in [BuildingTypes]
DeploySound=MYSILO_Buildup ; a sound ID registered in SOUND.INI

A structure plays this at its own position the moment its build-up animation begins, whichever house owns it.

Deploy order sound

Specification — Deploy order sound
Applies to
global rules
File
rules.ini
Section
[AudioVisual]
Value
sound
When omitted
none
rules.ini
[AudioVisual]
DeploySound=27-I002 ; a sound ID registered in SOUND.INI

The Deploy Object command plays this once after it has issued the order, at full volume rather than faded from a place on the map. One sound covers the whole selection however many objects took the order, and a selection where none of them accepted it is silent.

This is the sound of the order rather than of the deployment: a structure’s own build-up sound is a separate setting on a separate slot.

See alsoAuxSound1, UndeploySound