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AuxSound1

The sound a structure makes as its build-up starts, and the sound a flying object makes as it takes off.

Specification
Applies to
AircraftTypeBuildingTypeInfantryTypeUnitType
File
rules.ini
Section
[<ObjectType ID>]
Value
sound
When omitted
none
rules.ini
[MYHELI] ; an AircraftType registered in [AircraftTypes]
AuxSound1=MYHELI_Takeoff ; a sound ID registered in SOUND.INI

Two unrelated paths read the same slot:

  • A structure plays it at its own position the moment its build-up animation begins, whichever house owns it.
  • An object flown by the flyer locomotor plays it at its own position when it lifts off, unless it is stunned at the time.

Nothing else reads the slot, so on a ground vehicle or an infantryman the setting is inert.

A name that matches no registered sound leaves the previous value in place rather than clearing it, so a misspelling here is silent in a different way from a misspelling in a voice list.