AuxSound1
The sound a structure makes as its build-up starts, and the sound a flying object makes as it takes off.
Specification
- Applies to
- AircraftTypeBuildingTypeInfantryTypeUnitType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- sound
- When omitted
none
[MYHELI] ; an AircraftType registered in [AircraftTypes]AuxSound1=MYHELI_Takeoff ; a sound ID registered in SOUND.INITwo unrelated paths read the same slot:
- A structure plays it at its own position the moment its build-up animation begins, whichever house owns it.
- An object flown by the flyer locomotor plays it at its own position when it lifts off, unless it is stunned at the time.
Nothing else reads the slot, so on a ground vehicle or an infantryman the setting is inert.
A name that matches no registered sound leaves the previous value in place rather than clearing it, so a misspelling here is silent in a different way from a misspelling in a voice list.