AuxSound1
The sound a structure makes as its build-up starts, and the sound a flying object makes as it takes off.
Specification
- Applies to
- AircraftTypeBuildingTypeInfantryTypeUnitType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- sound
- When omitted
none
[MYHELI] ; an AircraftType registered in [AircraftTypes]AuxSound1=MYHELI_Takeoff ; a sound ID registered in SOUND.INITwo unrelated events play this sound at the object’s position:
- A structure plays it when its build-up animation starts, whichever house owns it.
- An object moved by the flyer locomotor plays it each time it takes off, unless it is stunned.
On any other vehicle or infantry type the key has no effect.
A name that matches no sound ID is ignored and the sound set earlier stays. Writing none therefore cannot clear a sound that an earlier rules file set.