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AuxSound1

The sound a structure makes as its build-up starts, and the sound a flying object makes as it takes off.

Specification
Applies to
AircraftTypeBuildingTypeInfantryTypeUnitType
File
rules.ini
Section
[<ObjectType ID>]
Value
sound
When omitted
none
rules.ini
[MYHELI] ; an AircraftType registered in [AircraftTypes]
AuxSound1=MYHELI_Takeoff ; a sound ID registered in SOUND.INI

Two unrelated events play this sound at the object’s position:

  • A structure plays it when its build-up animation starts, whichever house owns it.
  • An object moved by the flyer locomotor plays it each time it takes off, unless it is stunned.

On any other vehicle or infantry type the key has no effect.

A name that matches no sound ID is ignored and the sound set earlier stays. Writing none therefore cannot clear a sound that an earlier rules file set.