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AuxSound2

The sound a structure makes as it starts folding away, and the sound a flying object makes as it comes in to land.

Specification
Applies to
AircraftTypeBuildingTypeInfantryTypeUnitType
File
rules.ini
Section
[<ObjectType ID>]
Value
sound
When omitted
none
rules.ini
[MYHELI] ; an AircraftType registered in [AircraftTypes]
AuxSound2=MYHELI_Landing ; a sound ID registered in SOUND.INI

Two unrelated paths read the same slot:

  • A structure plays it at its own position as a deconstruction begins — a sale or an undeploy — once its animations have stopped and an IsJuggernaut=yes structure has finished returning its body and barrel to their start values. The reverse build-up follows it; on a sale that puts out no vehicle, the crew evacuation comes between the two.
  • An object flown by the flyer locomotor plays it once per landing, at the ground under it, as it drops below 300 leptons, and only while it still has strength left. A wreck falling out of the sky lands silently.

Nothing else reads the slot, so on a ground vehicle or an infantryman the setting is inert.

A name that matches no registered sound leaves the previous value in place rather than clearing it.