AuxSound2
The sound a structure makes as it starts folding away, and the sound a flying object makes as it comes in to land.
Specification
- Applies to
- AircraftTypeBuildingTypeInfantryTypeUnitType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- sound
- When omitted
none
[MYHELI] ; an AircraftType registered in [AircraftTypes]AuxSound2=MYHELI_Landing ; a sound ID registered in SOUND.INITwo unrelated events play this sound:
- A structure plays it at its position when it starts to fold away for a sale or an undeploy, just before its reverse build-up animation. An
IsJuggernaut=yesstructure first turns its body and barrel back to their starting positions. - An object moved by the flyer locomotor plays it once per landing, at the ground beneath it, when it descends below 300 leptons. An object with no strength left makes no landing sound.
On any other vehicle or infantry type the key has no effect.
A name that matches no sound ID is ignored and the sound set earlier stays. Writing none therefore cannot clear a sound that an earlier rules file set.