IsJuggernaut
Marks a deployed structure as a Juggernaut, which stows its gun before it packs up.
Specification
- Applies to
- BuildingType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- boolean
- When omitted
no
The flag makes the structure one of the eight deployed-vehicle kinds, which deploy and pack up on the vehicle’s own cell.
When an EM pulse stuns the structure, sparks appear on it.
Two effects are specific to this flag, and both stow the gun:
- Before a Juggernaut is sold or packed up, it turns its barrel back to
StartPitchand its body toStartFacing. Nothing else in the sequence begins until both arrive. - The vehicle created when it packs up starts with its barrel at
StartPitch.
A computer-owned Juggernaut given a target beyond the range of its primary weapon drops the target and deconstructs, unless it is immobilized. With an UndeploysInto type it packs up; without one it is sold. A primary weapon whose projectile is anti-aircraft skips this range test. TickTank=yes and Artillary=yes structures behave the same way.