Skip to content

IsJuggernaut

Marks a deployed structure as a Juggernaut, which stows its gun before it packs up.

Specification
Applies to
BuildingType
File
rules.ini
Section
[<ObjectType ID>]
Value
boolean
When omitted
no

The flag is one of the eight that make a structure one of the deployed-vehicle kinds. Such a structure is put down on the deploying vehicle’s own cell rather than one cell away, returns to that cell when it undeploys, may be taken back down whether or not the session allows redeploying, and has sparks attached by an EM pulse as it is stunned.

Two effects belong to this flag alone, and both are about stowing the gun. Deconstruction is held at its first step until the barrel pitch has come back to StartPitch and the body to StartFacing, so the structure keeps turning and nothing else in the sequence begins until it arrives. The vehicle produced by the undeploy is then created with its barrel already at StartPitch.

A computer-owned Juggernaut also packs itself up when it is handed a target beyond the range of a primary weapon that is not anti-aircraft: the target is dropped and the structure is sent straight into deconstruction, unless it is immobilized. TickTank=yes and Artillary=yes structures share that.