StartPitch
The barrel elevation a Juggernaut or artillery structure returns to before it packs up, in eighths of a turn, where 2 is level.
Specification
- Applies to
- BuildingType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- integer
- When omitted
2
[DJUGG] ; the stock deployed JuggernautIsJuggernaut=yesStartPitch=2 ; levelThe value uses the same eighth-of-a-turn steps as StartFacing, applied to barrel elevation. 2 is level.
StartPitch matters only when a structure packs up into a vehicle:
- Before an
IsJuggernaut=yesstructure packs up, it moves its barrel back to this elevation and turns back toStartFacing. Its pack-up animation starts only once both have arrived. - An
Artillary=yesstructure does the same after its pack-up animation. ItsUndeploysIntovehicle is created only once both have arrived. - For both kinds, the vehicle that results starts with its barrel at this elevation, so the barrel does not jump between the two forms.
A structure’s barrel is always level when the structure is placed on the map, whatever this key says. The barrel does not return to this elevation while the structure idles.