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StartPitch

The barrel elevation a Juggernaut or artillery structure returns to before it packs up, in eighths of a turn, where 2 is level.

Specification
Applies to
BuildingType
File
rules.ini
Section
[<ObjectType ID>]
Value
integer
When omitted
2
rules.ini
[DJUGG] ; the stock deployed Juggernaut
IsJuggernaut=yes
StartPitch=2 ; level

The value uses the same eighth-of-a-turn steps as StartFacing, applied to barrel elevation. 2 is level.

StartPitch matters only when a structure packs up into a vehicle:

  • Before an IsJuggernaut=yes structure packs up, it moves its barrel back to this elevation and turns back to StartFacing. Its pack-up animation starts only once both have arrived.
  • An Artillary=yes structure does the same after its pack-up animation. Its UndeploysInto vehicle is created only once both have arrived.
  • For both kinds, the vehicle that results starts with its barrel at this elevation, so the barrel does not jump between the two forms.

A structure’s barrel is always level when the structure is placed on the map, whatever this key says. The barrel does not return to this elevation while the structure idles.