StartPitch
The barrel elevation a structure is created with, in eighths of a turn, where 2 is level.
- Applies to
- BuildingType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- integer
- When omitted
2
[DJUGG] ; the stock deployed JuggernautIsJuggernaut=yesStartPitch=2 ; levelThe figure is read on the same eighth-of-a-turn dial as StartFacing, applied to the elevation of the barrel rather than to the facing of the body, and 2 is level. A structure sets it as its desired barrel elevation as it is created and the barrel swings to it.
A structure that appears by deploying a vehicle is treated differently when its type is Artillary=yes or TickTank=yes: its barrel is snapped level at that moment whatever this key says.
Going back the other way, an IsJuggernaut=yes structure will not begin to fold away until its barrel is back at this elevation and its body is back at StartFacing, and an Artillary=yes structure takes the same paired test at the point its UndeploysInto vehicle would be created. Either way the vehicle that results is given this elevation as it appears, so the barrel does not jump between the two forms.
Nothing else reads the figure; a deployed artillery piece that has stopped firing is not returned to it while it idles.