TickTank
Marks a structure as the deployed form of a tick tank, which digs in facing east.
- Applies to
- BuildingType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- boolean
- When omitted
no
TickTank=yes makes a structure one of the deployed-vehicle kinds, and it shares their rules:
- It is put down on the deploying vehicle’s own cell instead of one cell away, and the vehicle it packs up into appears on that same cell.
- If it names an
UndeploysIntovehicle, it can be packed up whether or not the session allows redeploying. - An EM pulse attaches sparks to it as it is stunned.
A tick tank deploys facing east. The vehicle holds its deploy order until it has turned east, and the vehicle created by a later pack-up also faces east.
A computer-controlled vehicle whose DeploysInto names a TickTank=yes structure digs in before firing only when both hold:
- its target is a vehicle;
- its own cell is flat, holds no structure and has land that allows building.
Against infantry, a structure or any other target it fires without deploying. DeployToFire=yes on the vehicle overrides this rule and makes it dig in for every target, whoever owns it.
A tick-tank structure given a target beyond its primary weapon’s range drops that target, unless the weapon is anti-aircraft. If the structure is computer-owned and not immobilized, it then packs up at once into its UndeploysInto vehicle. One with no UndeploysInto is sold instead. Artillary=yes and IsJuggernaut=yes structures follow the same rule.