StartFacing
The facing a structure snaps to when its construction animation ends, in eighths of a turn.
Specification
- Applies to
- BuildingType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- integer
- When omitted
0
[DJUGG] ; the stock deployed JuggernautIsJuggernaut=yesStartFacing=4 ; southA structure snaps to this facing the moment its construction animation finishes. The facing shows only on a structure with a part that turns, such as a turret.
The value counts eighths of a turn: 0 is north, 2 east, 4 south and 6 west. Each step is 45 degrees, and no value selects a facing between two steps. Values outside 0 to 7 wrap around, so 8 is north again.
Two kinds of structure never take this facing:
- A
LaserFence=yesstructure keeps the facing it was placed with. - A structure that starts the scenario on the map plays no construction animation.
An IsJuggernaut=yes or Artillary=yes structure also turns back to this facing when it packs up; StartPitch covers when.