UndeploySound
The sound a structure makes as its deconstruction starts.
Specification
- Applies to
- BuildingType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- sound
- When omitted
noneThe slot holds whatever `AuxSound2` put there, and nothing at all when that key is unset too.
[DDEFD] ; the stock deployed Core DefenderUndeploySound=COREUP1 ; a sound ID registered in SOUND.INIA structure plays this at its own position as a deconstruction begins — a sale or an undeploy — once its animations have stopped and, for an IsJuggernaut=yes structure, once its body and barrel have returned to StartFacing and StartPitch. The reverse build-up follows it, so this is the opening sound of a sale rather than its closing one. The crew evacuation and the SellSound come after it too, but a structure with an UndeploysInto vehicle — the usual holder of this key — puts out no crew and plays no SellSound at all.