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SellSound

Sound played as a structure, a unit or a wall section is sold back.

Specification
Applies to
global rules
File
rules.ini
Section
[AudioVisual]
Value
sound
When omitted
none
rules.ini
[AudioVisual]
SellSound=SELL1 ; a sound ID registered in SOUND.INI

The sound plays when the local player sells a structure, a vehicle or aircraft, or a wall section. Sales by other houses play nothing.

A structure plays it from its position as its build-down begins, so it fades with distance from the view. It does not play in two cases:

  • Removing an upgrade. Selling an upgraded structure removes one upgrade per sale before the structure itself is sold.
  • Selling or undeploying a structure whose type sets UndeploysInto, other than a construction yard.

A vehicle or aircraft sale plays the sound at full volume, not from a map position, together with the spoken “unit sold” line.

A vehicle or aircraft can be sold only while it stands on a UnitRepair=yes structure such as a service depot. Selling that structure while a vehicle or aircraft is docked on it sells the docked unit instead of the structure. Infantry cannot be sold.

A wall section the player sells plays the sound at full volume. A section removed to make room for a structure placed over it is removed without the sound. Walls and gates covers which sections can be sold.