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Unsellable

Prevents the player from selling the BuildingType's structures.

Specification
Applies to
BuildingType
File
rules.ini
Section
[<ObjectType ID>]
Value
boolean
When omitted
no

Unsellable=yes stops the player from selling any structure of this type. The sell cursor is never offered over it.

The flag does not stop sales the game starts itself. A computer house sells unsellable structures like any other, including when it sells off its whole base, and so does the Sell building trigger action.

The flag also covers wall segments. A segment can be sold, or cleared for a new segment, gate or tower, only if the first BuildingType whose ToOverlay lays its overlay is sellable. When several BuildingTypes lay the same overlay, only the one declared first counts. Walls and gates covers selling and clearing walls.

See also — walls-and-gates