ToOverlay
The cell overlay a wall structure turns into when it is placed.
- Applies to
- BuildingType
- File
art.ini- Section
[<Image ID>]Image ID: Image= value; ObjectType ID when omitted- Value
- class
- When omitted
none
[GAWALL]ToOverlay=GAWALL ; the OverlayType of the same nameA Wall=yes BuildingType converts into this overlay on reaching the map and deletes itself. The named overlay also decides three other things: whether placing the type triggers the automatic gap fill, which is switched on by the named overlay being a wall rather than by the structure’s own flag; which existing damaged segments the type may be placed on top of; and, through the first BuildingType in the rules that names a given overlay, whether that overlay can be sold at all.
A name that matches no registered OverlayType registers a new, unconfigured overlay under that name rather than failing. The values none and <none> resolve to nothing at all, exactly as if the key had been left out.
Wall