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CrumbleSound

Sound a structure makes as its destruction sequence begins.

Specification
Applies to
global rules
File
rules.ini
Section
[AudioVisual]
Value
sound
When omitted
none
rules.ini
[AudioVisual]
CrumbleSound=BLDGDIE1 ; a sound ID registered in SOUND.INI

The sound plays once, at the structure’s position, when the structure is destroyed. It plays after anything inside the structure has been killed and before the scorch marks, fires, explosions, debris and survivors appear. Every structure uses this one sound, whatever its size, in addition to the explosion animations its own type names.

Two things destroy a structure this way:

  • damage that brings it to zero strength;
  • an EM pulse that reaches an IsLimpetMine=yes structure, which is destroyed instead of being disabled.

Selling a structure does not play this sound. A sale plays SellSound instead.