CrumbleSound
Sound a structure makes as its destruction sequence begins.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[AudioVisual]- Value
- sound
- When omitted
none
[AudioVisual]CrumbleSound=BLDGDIE1 ; a sound ID registered in SOUND.INIThe sound plays once, at the structure’s position, when the structure is destroyed. It plays after anything inside the structure has been killed and before the scorch marks, fires, explosions, debris and survivors appear. Every structure uses this one sound, whatever its size, in addition to the explosion animations its own type names.
Two things destroy a structure this way:
- damage that brings it to zero strength;
- an EM pulse that reaches an
IsLimpetMine=yesstructure, which is destroyed instead of being disabled.
Selling a structure does not play this sound. A sale plays SellSound instead.