Skip to content

IsLimpetMine

Marks a deployed structure as a limpet mine, which vehicles drive over and an EM pulse destroys.

Specification
Applies to
BuildingType
File
rules.ini
Section
[<ObjectType ID>]
Value
boolean
When omitted
no

The flag is one of the eight that make a structure one of the deployed-vehicle kinds: put down on the deploying vehicle’s own cell rather than one cell away, returned to that cell when it undeploys, and taken back down whether or not the session allows redeploying.

Four further effects follow from it.

  • A vehicle is never blocked by one. The mine is skipped by the test a vehicle runs before entering a cell, the same way an InvisibleInGame=yes structure is, so traffic drives straight over it.
  • A selected limpet mine offers no attack cursor over anything, so a player cannot force fire it — the same suppression an EMPulseCannon=yes structure gets, withholding the cursor over an object and over a bare cell alike. That is the suppression an EMPulseCannon=yes structure also gets, and it withholds the cursor over an object and over a bare cell alike.
  • An EM pulse destroys it outright with the firing house credited, where every other structure in the blast is only powered off and stunned.
  • The Deploy Object command accepts it. Every other structure fails that command’s readiness test unless it carries Passengers= of its own; this flag and IsMobileWar=yes clear it outright.