InvisibleInGame
Hides a structure from every player, keeps it off the radar and out of targeting, and lets units pass through it.
Specification
- Applies to
- BuildingType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- boolean
- When omitted
no
An InvisibleInGame=yes structure is never drawn for any house, its owner included. That separates it from Invisible=yes, which still draws the structure for its owner.
Setting this key also forces Invisible=yes and RadarVisible=no onto the type, overriding either key in the same section. The structure therefore has every effect of Invisible=yes as well.
It is also left out of these interactions:
- it offers no cursor action when selected, and no structure offers an action against it;
- band-box selection passes over it;
- no object picks it as a target on its own;
- explosions do not damage it;
- infantry and vehicles move through its cells, and Tiberium can grow on them;
- an EM pulse leaves it untouched and does not spring its Paralyzed trigger event.