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InvisibleInGame

Hides a structure from every player, keeps it off the radar and out of targeting, and lets units pass through it.

Specification
Applies to
BuildingType
File
rules.ini
Section
[<ObjectType ID>]
Value
boolean
When omitted
no

An InvisibleInGame=yes structure is never drawn for any house, its owner included. That separates it from Invisible=yes, which still draws the structure for its owner.

Setting this key also forces Invisible=yes and RadarVisible=no onto the type, overriding either key in the same section. The structure therefore has every effect of Invisible=yes as well.

It is also left out of these interactions:

  • it offers no cursor action when selected, and no structure offers an action against it;
  • band-box selection passes over it;
  • no object picks it as a target on its own;
  • explosions do not damage it;
  • infantry and vehicles move through its cells, and Tiberium can grow on them;
  • an EM pulse leaves it untouched and does not spring its Paralyzed trigger event.
See also — Invisible, cloaking