InvisibleInGame
Whether the structure is drawn at all, offered to the player, or plotted on the radar.
Specification
- Applies to
- BuildingType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- boolean
- When omitted
no
The structure’s shape is skipped by both of its draw routines, so it is never drawn for any house, its owner included — which is what separates this from Invisible=yes, where the owner still sees it. It offers the player no action and no other object offers one against it, the cursor passes over it, and an EM pulse skips it when the cell sweep reaches its center.
Setting it forces Invisible=yes and RadarVisible=no onto the same type. Both are read before it, so it overrides whatever those two keys set in the same section.