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EMPulseCannon

Lets a BuildingType serve as the launch site of an EMPulse superweapon.

Specification
Applies to
BuildingType
File
rules.ini
Section
[<ObjectType ID>]
Value
boolean
When omitted
no

A structure with EMPulseCannon=yes fires an EM pulse superweapon for its house. When the house fires the superweapon, its cannon nearest the target fires the pulse. EM Pulse Cannon superweapon covers which cannons qualify and how the shot is made.

The cannon fires its primary weapon only for such a launch. It never picks a target on its own, and the player cannot order it to attack.

See also — emp-pulse