BlowupSound
Sound a structure makes as damage carries it past a condition threshold.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[AudioVisual]- Value
- sound
- When omitted
none
[AudioVisual]BlowupSound=EXPLOSML ; a sound ID registered in SOUND.INIThe sound is played from the structure’s own position, so it fades with distance from the view, and only on the hit that crosses a threshold: from at or above half the structure’s maximum strength, rounded down, to below that, or from above ConditionRed of that strength to below it. Continued damage at the same condition is silent, and a hit that crosses both thresholds at once plays the sound once.
Only structures reach it. A vehicle, an infantryman or an aircraft crossing the same thresholds makes no sound of its own.