StopSound
Sound acknowledging the stop command.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[AudioVisual]- Value
- sound
- When omitted
none
The Stop Object command plays StopSound once each time it is used with anything selected, however many objects the selection holds. The sound is not tied to a place on the map, so it plays at full volume wherever the view is.
[AudioVisual]StopSound=STOPCMD ; a sound ID registered in SOUND.INIThe command sends a stop order only to objects the player can move or fire with, but the sound plays for any selection that is not empty. It therefore plays even when no selected object received the order.