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StopSound

Sound acknowledging the stop command.

Specification
Applies to
global rules
File
rules.ini
Section
[AudioVisual]
Value
sound
When omitted
none

The Stop Object command plays StopSound once each time it is used with anything selected, however many objects the selection holds. The sound is not tied to a place on the map, so it plays at full volume wherever the view is.

rules.ini
[AudioVisual]
StopSound=STOPCMD ; a sound ID registered in SOUND.INI

The command sends a stop order only to objects the player can move or fire with, but the sound plays for any selection that is not empty. It therefore plays even when no selected object received the order.