6 — All to Hunt...
Pulls every infantry, vehicle and aircraft of the house named out of its team and puts it on the hunt mission.
Editor data
- Numeric ID
6- Engine ID
TACTION_ALL_HUNT- Editor name
- All to Hunt...
- Need token
NEED_HOUSE- Parameters
- House
house
- House
- Attachment
- none
INI example
[Actions]
<TriggerID>=1,6,0,<House>,0,0,0,0,The order is given once, so an object that is later given something else to do keeps that new order; nothing puts it back on the hunt. The mark left on the house is the lasting part, and it changes how everything the house owns picks targets from then on, including objects built long afterward and objects that were never swept.
Valid values
- A house available to the scenario. It is matched by country against the houses the scenario plays.
Caveats
- Each object is taken out of whatever team it belonged to first. Teams of that house are therefore emptied and disbanded by the sweep, and the scripts they were running are abandoned.
- Only infantry, vehicles and aircraft that are on the map are reached. Structures are never touched, and neither is anything still in limbo or not yet placed.
- The house is marked as hunting for the rest of the scenario, and the mark outlasts the sweep. While it stands, and while the house has a designated enemy, every candidate target that belongs to some other house is scored down to the lowest value a target can carry, so the house's objects converge on that one opponent and treat everything else as a last resort.
- Unlike the house actions that switch a mark on, this one does not skip a line naming no house. Naming none, or naming a country that no house in the scenario plays, leaves the house unresolved and the action writes through the unresolved result.