41 — Play Anim At
Creates an inert animation at a waypoint, adjusted to terrain or bridge height.
Editor data
- Numeric ID
41- Engine ID
TACTION_PLAY_ANIM- Editor name
- Play Anim At...
- Need token
NEED_ANIM_AND_LOCATION- Parameters
- Animation
animation - Waypoint
waypoint
- Animation
- Attachment
- none
INI example
[Actions]
<TriggerID>=1,41,0,<Animation>,0,0,0,0,<Waypoint>[Waypoints]12=80080 ; waypoint 12 serializes as the letter label M
[Actions]DemoPlayAnim=1,41,0,7,0,0,0,0,M ; trigger DemoPlayAnim plays AnimType index 7 at waypoint MAt execution, the action creates the loaded AnimType at that waypoint, using the cell’s terrain height plus the bridge offset when applicable.
Valid values
- A valid loaded AnimType table index and a valid scenario waypoint.
Caveats
- The created animation is explicitly inert and cannot apply animation damage at the waypoint.
- A cell under a bridge receives the bridge-height offset.