26 — Timer Shorten...
Takes seconds off the mission countdown, which stops at zero rather than running past it.
Editor data
- Numeric ID
26- Engine ID
TACTION_SUB_TIMER- Editor name
- Timer Shorten...
- Need token
NEED_NUMBER- Parameters
- Number
integer
- Number
- Attachment
- none
INI example
[Actions]
<TriggerID>=1,26,0,<Number>,0,0,0,0,Valid values
- A number of seconds. The figure is multiplied by the frame rate of fifteen, and a figure at or above the whole remaining count leaves the countdown at zero.
Caveats
- The countdown is replaced rather than adjusted in place, and the replacement is a running one, so shortening a stopped countdown starts it counting again.
- A count taken down to zero is left running at zero, which springs the mission timer expired event on the next logic pass and stops the countdown there.
- The spoken reminders are given as the count passes exactly twenty, ten, five, four, three, two and one minutes, so a shortening that steps over one of those marks skips its reminder.