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26 — Timer Shorten...

Takes seconds off the mission countdown, which stops at zero rather than running past it.

Editor data
Numeric ID
26
Engine ID
TACTION_SUB_TIMER
Editor name
Timer Shorten...
Need token
NEED_NUMBER
Parameters
  1. Numberinteger
Attachment
none
INI example
[Actions]
<TriggerID>=1,26,0,<Number>,0,0,0,0,

Valid values

  • A number of seconds. The figure is multiplied by the frame rate of fifteen, and a figure at or above the whole remaining count leaves the countdown at zero.
Caveats
  • The countdown is replaced rather than adjusted in place, and the replacement is a running one, so shortening a stopped countdown starts it counting again.
  • A count taken down to zero is left running at zero, which springs the mission timer expired event on the next logic pass and stops the countdown there.
  • The spoken reminders are given as the count passes exactly twenty, ten, five, four, three, two and one minutes, so a shortening that steps over one of those marks skips its reminder.