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30 — Power Low...

Satisfied for as long as the named house's power output falls short of its drain.

Editor data
Numeric ID
30
Engine ID
TEVENT_LOW_POWER
Editor name
Power Low...
Need token
NEED_HOUSE
Parameters
  1. Househouse
Attachment
house
INI example
[Events]
<TriggerID>=1,30,0,<House>

Valid values

  • A house the scenario declares. Naming a house the scenario does not contain leaves the test unrun, and the event is then satisfied by every offer.
Caveats
  • The editor text reads as a moment, and the test is a lasting condition. It compares output against drain on every offer, so the event is satisfied for the whole time the house is short and not only on the frame the balance tips.
  • A house whose buildings draw no power at all counts as fully powered whatever it produces, so the event is never satisfied for it.
  • Only structures that are on the map and out of limbo count toward either side of the balance. In a campaign game, a structure of a player-controlled house that the player has not yet uncovered is left out of both.
  • A persistent tag carrying it fires on every offer for as long as the house stays short.
  • The event has nothing to ride on. Its tag joins the list of the trigger's own house, which adds nothing to the attachment total a semi-persistent tag waits on, so a trigger built on events of this kind needs a volatile or a persistent tag.